﻿using System;
using ANX.Framework.NonXNA.Development;

// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license

namespace ANX.Framework.Audio
{
    [PercentageComplete(5)]
    [Developer("AstrorEnales")]
    [TestState(TestStateAttribute.TestState.Untested)]
	public sealed class Cue : IDisposable
	{
		#region Events
		public event EventHandler<EventArgs> Disposing;
		#endregion

		#region Public
		public bool IsCreated
		{
			get
			{
				throw new NotImplementedException();
			}
		}

		public bool IsDisposed
		{
			get;
			private set;
		}

		public bool IsPaused
		{
			get
			{
				throw new NotImplementedException();
			}
		}

		public bool IsPlaying
		{
			get
			{
				throw new NotImplementedException();
			}
		}

		public bool IsPrepared
		{
			get
			{
				throw new NotImplementedException();
			}
		}

		public bool IsPreparing
		{
			get
			{
				throw new NotImplementedException();
			}
		}

		public bool IsStopped
		{
			get
			{
				throw new NotImplementedException();
			}
		}

		public bool IsStopping
		{
			get
			{
				throw new NotImplementedException();
			}
		}

		public string Name
		{
			get
			{
				throw new NotImplementedException();
			}
		}
		#endregion

		#region Constructor
		internal Cue()
		{
		}

		~Cue()
		{
			Dispose();
		}
		#endregion

		#region Apply3D
		public void Apply3D(AudioListener listener, AudioEmitter emitter)
		{
			throw new NotImplementedException();
		}
		#endregion

		#region SetVariable
		public void SetVariable(string name, float value)
		{
			throw new NotImplementedException();
		}
		#endregion

		#region GetVariable
		public float GetVariable(string name)
		{
			throw new NotImplementedException();
		}
		#endregion

		#region Pause
		public void Pause()
		{
			throw new NotImplementedException();
		}
		#endregion

		#region Play
		public void Play()
		{
			throw new NotImplementedException();
		}
		#endregion

		#region Resume
		public void Resume()
		{
			throw new NotImplementedException();
		}
		#endregion

		#region Stop
		public void Stop(AudioStopOptions options)
		{
			throw new NotImplementedException();
		}
		#endregion

		#region Dispose
		public void Dispose()
		{
			if (IsDisposed == false)
			{
				IsDisposed = true;
				throw new NotImplementedException();
			}
		}
		#endregion
	}
}
